Rocked Equations and propulsed Dynamics

Rocket equation (Tsiolkovsky equation)

A rocket needs fuel to push itself forwards. If we want to take more payload, we also need more fuel, but the additional fuel is also more weight, so we need more fuel for the fuel, and then more fuel for this fuel, etc.

This comes all together in the rocket Equation:

Δv=veln(mimf)

ve can also be expressed as the specific Impulse Isp, often given for a Propulsion Subsystem, this is just the exit velocity scaled by the earths' gravity g=9.81ms2:

ve=gIsp,Isp=Fm˙g

Inverse (needed propellant for a Δv)

Δv=gIspln(mimf)}{mp=mi[1exp(Δvg0Isp)]mp=mf[exp(Δvg0Isp)1]

Orbit Insertion

From the ground, a rocket needs to get to the necessary height, but also the necessary speed to stay in orbit. One could do a direct orbit or go over a transfer orbit. To get to speed, it also helps to use the speed of the earth and start in the direction of the earth's rotation.

Propulsed Dynamics-1.png

Inclination

The lowest inclination orbit that can be achieved from a launchpad is restricted by its latitude. At a latitude of 5° the lowest inclination possible is also 5°.

Propulsed Dynamics-2.png

Losses during ascent

On the way to space there are losses that need to be accounted for, there is a gravity loss and a drag loss.

Δv=gIsploge(mimf)(t0tfgsinγdt+t0tfDmdt)

Drag and Ballistic Coefficient

FDrag=12ρV2CDAnaDrag=12ρV2CDAnm=12ρV2×1BC BC=mCDAn(kgm2)

Orbital Maneuvers

Impulsive Orbital Maneuvers

More to Δv in Propulsion Subsystem

Orbital Dynamics-5.png

Gravity Assist Maneuver

This utilizes the gravity of a planet and its relative movement around the Sun to obtain a velocity change. This can accelerate, decelerate or change plane, or can be also augmented by aerobreaking or firing of the engines at closest approach.

Rendezvous in Space

Two objects in orbit but with different radii have different speeds. For one orbit there is a rough formula to calculate how a difference in radius correlates to a difference in horizontal position after one orbit.

ΔX3πΔr

The same can be done for circular/close elliptical orbits:

ΔX3π(ra)

Propulsed Dynamics-3.png

Depending on what the orbit of a chaser is, the relative movement of a chaser to target can be widely different. Some of these are shown in Target and Chaser Orbits.

Orbit Selection

Choosing the correct orbit is a trade-off that often has to be done in Space Mission Engineering.

The Orbit cost is mainly based on the needed Δv.